Miroir · Computer vision R&D
ONNX and 3DFA models ported to the GPU via wgpu, for an accelerated video pipeline.
See on LinkedInFreelance Software Engineer · Paris
Rust backends, databases, GPU pipelines, bare-metal infrastructure, and the product on top. I take the hard part of the system and build it carefully, to last.
Scope
I follow a problem wherever it lives: up into the product, down through the systems, network and GPU layers, and back to ship. One engineer across the whole path, from the browser to bare metal.
Work
Different stacks, same job: take the hard part, make it work, and keep it working under load.
ONNX and 3DFA models ported to the GPU via wgpu, for an accelerated video pipeline.
See on LinkedInVideo distribution architecture across the whole stack: edge CDN, databases, search, transactional mail, Rust services. Tuned for speed-to-cost ratio.
See on LinkedInHow I work
About
Systems engineer, low level to product. Years in the systems and network layers, with applied GPU and graphics work, while keeping the velocity of modern web work. I learn whatever the job needs and go get it done.
I take a scoped mission, plug into your code and conventions, deliver the hard part, and document as I go. When it's done, I hand back readable code, a clear history, and a system that stands on its own.
Contact
Tell me what you're working on. A few lines is enough.